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Rail
There are two rails on a snowboard; each comprised of a sidewall and an edge.
Railing
A term used to describe making fast and hard turns. e.g. "He was railing
around that turn before he slid out."
Rail Slide
To slide the rails of the snowboard onto almost anything, other than a flat
slope. Some good rail sliding surfaces include: fallen tree branches/logs,
the coping of a halfpipe, a picnic table.
Reaction Injection Molding (RIM)
Snowboard construction in which a wood core is placed into a mold, and resin
is injected into the mold around the core. These boards are very durable
and efficient to make, but are sometimes a little heavy.
Rear Hand
The trailing hand closest to the tail of the snowboard. In other words, the
right hand for regular footers and the left hand for goofy footers.
Rear Foot
The foot mounted closest to the tail. A regular-footers right foot and a
goofy-footers left foot.
Regular Footed
Riding on a snowboard with the left foot in the forward position. In other
words, the left foot is closest to the nose, furthest from the tail, and
in between the right foot and the nose.
Revert
To switch from riding fakie to forward, or from forward to fakie, usually
while the snowboard is still touching the ground.
Rewind
A term used to describe any maneuver where a rotation is initiated, stopped,
and its' momentum reversed.
Roast Beef Air
The rear hand reaches between the legs and grabs the heel edge between the
bindings while the rear leg is boned.
Rocker
The opposite of camber. Some early snowboards were built with rocker, presumably
for riding in powder.
Rocket Air
The front hand grabs the toe edge in front of the front foot (mute) and the
back leg is boned while the board points perpendicular to the ground.
Rodeo Flip
An inverted frontside 540. Off of a straight jump, it feels like doing a
backflip and landing riding fakie. In the halfpipe, it is more like performing
a 540 degree rotation which is inverted and off-axis.
Rolling down the windows
A phrase used to describe when someone is caught off balance and they
rotate their arms wildly in the air to try and recover.
Rollout Deck
The very top horizontal portion of the halfpipe wall where one can stand
and look into the halfpipe. Also used as a walkway in order to hike to the
top of the halfpipe.
Running Length
The length of the base of the snowboard which touches the snow.
Sad Plant
A term used to describe any handplant where the front leg is boned for style.
Sandwich Laminated Construction
Snowboard construction which is the most labor intensive and therefore the
most expensive to make. Can use either foam or wood core and usually provides
the lightest weight and most lively flex.
Seatbelt Air
The front hand reaches across the body and grabs the tail while the front
leg is boned.
Segmented Edges
Steel edges which do not form one or two solid pieces around the edge of
the snowboard. Snowboards with segmented edges usually have many pieces around
the nose and tail. They are less durable, but easier to replace than solid
steel edges.
Session
A name for a certain interval in which one snowboards. e.g. "That was a good
halfpipe session, but the powder session was even better."
720 Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air and lands riding forward.
In the halfpipe, the rider approaches the wall riding forward, rotates 720
degrees, and lands riding fakie. Of course, it may also be performed switchstance
by riding fakie and landing riding forward.
Shifty Air
A grabless trick where the upper torso and lower body are twisted in opposite
directions and then returned to normal. Usually the front leg is boned.
Shovel
The lifted or upward curved sections of a snowboard at the tip and tail.
Sick (Slang)
An expression used to describe something exceptionally good.
Sidecut Radius
The measure (usually in cm) of the circle radius to which the sidecut of
a snowboard corresponds. A small circle or sidecut (under 900cm) will make
tighter turns than a large sidecut (over 900cm).
Sintered Base
High molecular-weight base formed by the heating and compression of small
fragments of P-tex. Sintered bases absorb and hold wax better and are more
durable than extruded bases, i.e. they are faster.
Sketching
The act of riding along precariously and near falling.
Slob Air
The front hand grabs mute, the back leg is boned, and the board is kept parallel
with the ground.
Slopestyle Competition
A freestyle event in which the competitor rides over a series of various
kinds of jumps. He or she is then judged on the performance of tricks and
maneuvers.
Smith Grind
A lip trick where one slides with the coping perpendicular to the snowboard,
the front leg is boned, and the nose is oriented below the coping while the
tail is above. This is another skate trick that doesn't really make sense
in snowboarding.
Soft Boots
Footwear designed for use in freestyle and freeride snowboarding. Boots are
soft and pliable and allow a large range of motion while maintaining sufficient
support.
Snake
A term used to describe someone who cuts in front of you in the lift line,
or drops in front of you in the halfpipe.
Spaghetti Air
The rear hand reaches between the legs and behind the front leg to grab the
toe edge in front of the front foot while the back leg is boned.
Speed Check
If you are approaching a jump too fast, you may need to slow down by making
quick speed check. In other words, sliding sideways to slow down.
Spine
A snow sculpted jump which has two transitional walls coming together to
form a spine. One may air off either side and land on the other.
Spoon Nose
A nose of a snowboard which is shaped so the edges curve up like a spoon.
Stale Egg
An eggplant with a stalefish grab. See
Eggplant
and
Stalefish
Stalefish Air
The rear hand grabs the heel edge behind the rear leg and in between the
bindings while the rear leg is boned.
Stalemasky Air
The front hand reaches between the legs and grabs the heel edge between the
bindings while the front leg is boned.
Stalled
When a maneuver is performed such that the point of emphasis in the maneuver
is held or "stalled" for an extended period of time. Usually the best time
to take a picture.
Staircase
A series of ledges where one jumps down from one to the next. For example,
a staircase could be on a naturally occurring cliff jump or on a manmade
BoarderCross course.
Stance
The position of one's feet on the snowboard. Includes: stance types, such
as regular or goofy, and also stance specifications, such as widths and angles.
Step-in Binding
Binding system in which no major manual adjustment is needed in order to
attach and detach the boot from the binding. You simply "step in" and then
pull a lever to "step out". It has been developed for hard as well as soft
boot binding configurations.
Stick
1. Another name for a snowboard.
2. A term used to describe making a good landing. e.g. "He stuck a huge Method
Air off of that jump."
Stiffy Air
Any maneuver in which both legs are boned and a grab is incorporated, i.e.
Mute Stiffy.
Stinky
Riding with the legs spread open, (knees apart).
Stoked (slang)
An alternate term for the word psyched. In other words, to be excited.
Stomp
A term used to describe making a good landing. e.g. "He stomped that McTwist."
Stomp Pad
The no slip pad attached to the snowboard between the bindings for aiding
in getting on and off the lift with the rear foot out of the binding.
Suitcase Air
A maneuver similar to the Method Air; only once the knees are bent, the front
hand reaches under the base of the snowboard to grab the toe edge.
Swiss Cheese Air
The rear hand reaches between the legs behind the front leg and grabs the
heel edge in front of the front foot while the back leg is boned.
Switchstance (Switch)
The term for performing a trick while riding fakie (backwards). It is important
to note that it's a specific term given to a maneuver which is performed
exactly like riding forwards. The only difference is the rider is going
backwards, hence the term "switched stance". Thus, any trick may be performed
switchstance. Also,
see Fakie
Table Top
A jump in which the take off and landing is connected by a long flat surface.
Ideally, one wants to clear the "table" and land on the down slope.
Tail
The rear tip of the snowboard.
Tail Bonk
To hit an object with the tail of the snowboard.
Tail Grab Air
The rear hand grabs the tail of the snowboard.
Tail Grab Land
When a snowboarder does a tail grab air (see above) and land on the front end of the board, keeping the tail end in the air and holding on to the grab as long as you can.
Tail Poke
Any maneuver where you bone your rear leg and "poke" the tail of the snowboard
in a direction away from your body, usually while grabbing.
Tail Slide
To slide along the ground or an object solely on the tail of the snowboard.
Tail Tap
See Tail
Bonk
Tail Wheelie
To ride solely on the tail of the snowboard with the nose in the air.
Taipan Air
The front hand reaches behind the front foot and grabs the toe edge between
the bindings. The front knee is then bent to touch the board tuck knee style.
360 Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air and lands riding forward.
In the halfpipe, the rider approaches the wall riding forward, rotates 360
degrees, and lands riding fakie. This trick may also be performed by riding
fakie and landing riding forwards; in which case it is called a Caballerial.
See
Caballerial
Toe Edge
A snowboard has two different edges. The toe edge is the one at which the
toes rest.
Toe Overhang/Drag
If the bindings of a snowboard are mounted so that the toe hangs off the
edge, the toe may drag, catch in the snow, and cause one to slide out while
turning.
Toeside Turn
Making a turn on your toe side edge.
Transition (Tranny)
The radial curved section of a halfpipe wall between the flat bottom and
the vertical. A snowboarder pumps and rides the transition to gain speed,
to catch air, and to land.
Traverse
To ride perpendicular to the fall line. A halfpipe rider traverses from wall
to wall in the halfpipe.
Tuck
A crouched position of low wind resistance used to attain higher speed.
Tuck knee
A technique where one knee is bent and the ankle bent sideways in order to
touch the knee to the snowboard between the bindings. (e.g.. Tuck Knee Indy
Air).
Tweaked
1. A term used to explain the emphasis of style in a trick. In other words,
if someone "tweaked out a method" they would grab hard and create an emphasis
of the maneuver such that their ankles or other joints may appear bent or
twisted to a maximum degree. 2. A term used to describe an injury. i.e. "He
tweaked his ankle." 3. Someone who isn't quite right, "He is seriously tweaked."
Twin Tip
A snowboard which has both nose and tail shaped identically. The board is
meant to ride the same both ways.
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